SWO Guns
SWO Guns II
CP:2020 Conversions
Shiny Metal Tome
House Rules
Hit Location Table
Awards
SR6 Character Sheet Template
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Hit Location Table for Shadowrun
Here it is: SWO's hit location table. The majority of this chart
was created by referencing the chart used in the Living Steel FRG. We
have modified it for use in Shadowrun by making some of the locations
have more realistic hit percentages, and by adding the Severity and
Modifier Columns.
If you're trying to print this page and you're having problems, try using
this feature-free page here.
Look |
Fire |
Upper |
Body |
Open |
Location |
Severity |
Modifier |
00-11 |
00-02 |
00-01 |
|
00 |
Head Glance |
Light |
+1 |
12-77 |
03-17 |
02-04 |
|
01-02 |
Forehead |
Deadly |
+2 |
78-99 |
18-22 |
05-06 |
  |
03 |
Eye/Nose |
Severe |
+2 |
  |
23-38 |
07-09 |
|
04-05 |
Mouth |
Severe |
+2 |
  |
39-51 |
10-12 |
00-03 |
06-07 |
Shoulder Glance |
Light |
-1 |
  |
52-60 |
13-14 |
04-06 |
08 |
Shoulder Socket |
Severe |
+1 |
  |
61-64 |
15-16 |
07-09 |
09 |
Shoulder |
Moderate |
|
  |
65-69 |
17-19 |
|
10-11 |
Arm Glance |
Light |
-1 |
  |
70-76 |
20-22 |
|
12-13 |
Arm Flesh |
Moderate |
|
  |
77-80 |
23-24 |
|
14 |
Arm Bone |
Severe |
+1 |
  |
81-83 |
25-27 |
|
15 |
Forearm Flesh |
Moderate |
|
  |
84-92 |
28-30 |
|
16-17 |
Forearm Bone |
Severe |
+1 |
  |
93-99 |
31-32 |
|
18 |
Hand |
Moderate |
|
|
|
33-38 |
10-17 |
19-22 |
Torso Glance |
Light |
-1 |
|
|
39-42 |
18-22 |
23-24 |
Base of Neck |
Severe |
+2 |
|
|
43-47 |
23-28 |
25-26 |
Lung/Rib |
Severe |
+1 |
|
|
48-54 |
29-35 |
27-31 |
Lung |
Severe |
+1 |
|
|
55-57 |
36-38 |
32 |
Heart |
Deadly |
+2 |
|
|
58-61 |
39-42 |
33-34 |
Liver/Rib |
Severe |
+1 |
|
|
62-65 |
43-47 |
35-36 |
Liver |
Severe |
+1 |
|
|
66-70 |
48-53 |
37-39 |
Stomach/Rib |
Severe |
+1 |
|
|
71-73 |
54-58 |
40-41 |
Stomach |
Severe |
+1 |
|
|
74-77 |
59-63 |
42-43 |
Stomach/Spleen |
Severe |
+1 |
|
|
78-81 |
64-68 |
44-45 |
Stomach/Kidney |
Severe |
+1 |
|
|
82-85 |
69-73 |
46-47 |
Liver/Kidney |
Severe |
+1 |
|
|
86-89 |
74-78 |
48-49 |
Liver/Spine |
Deadly |
+2 |
|
|
90-95 |
79-85 |
50-53 |
Intestines |
Severe |
+1 |
|
|
96-99 |
86-90 |
54-56 |
Spine |
Deadly |
+2 |
|
|
|
91-99 |
57-62 |
Pelvis |
Severe |
+1 |
|
|
|
|
63-65 |
Hip Socket |
Severe |
+1 |
|
|
|
|
66-69 |
Leg Glance |
Light |
-1 |
|
|
|
|
70-81 |
Thigh Flesh |
Moderate |
|
|
|
|
|
82-86 |
Thigh Bone |
Severe |
+1 |
|
|
|
|
87-96 |
Shin |
Moderate |
|
|
|
|
|
97 |
Ankle |
Moderate |
|
|
|
|
|
98-99 |
Foot |
Moderate |
|
Severity: |
This is the wound level caused when this area of the body is hit using
a firearm. Anything from a hold-out to the big stuff. We also do not
use the SR2 rules for burst fire. A roll is made to see if the target
is hit, then another roll to determine how many rounds hit. Each round
is rolled for seperately on the chart above.
|
Modifier: |
This is the power level modifier for armed/unarmed combat. A plus (+)
increases the level of the caused wound by a whole category for +1 and
by 2 for +2. i.e. a punch to the forehead will do a serious instead of
a light wound (before body rolls).
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Look, Fire, Upper, Body and Open are the different portions of the target
that are visible to the attacker.
Enjoy, and be advised; this chart is highly lethal, just the way we
like it. If you feel it's too lethal for your style of play, don't use
it. It's as simple as that.
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