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Hit Location Table for Shadowrun

Here it is: SWO's hit location table. The majority of this chart was created by referencing the chart used in the Living Steel FRG. We have modified it for use in Shadowrun by making some of the locations have more realistic hit percentages, and by adding the Severity and Modifier Columns.

If you're trying to print this page and you're having problems, try using this feature-free page here.

Look Fire Upper Body Open Location Severity Modifier
00-11 00-02 00-01   00 Head Glance Light +1
12-77 03-17 02-04   01-02 Forehead Deadly +2
78-99 18-22 05-06   03 Eye/Nose Severe +2
  23-38 07-09   04-05 Mouth Severe +2
  39-51 10-12 00-03 06-07 Shoulder Glance Light -1
  52-60 13-14 04-06 08 Shoulder Socket Severe +1
  61-64 15-16 07-09 09 Shoulder Moderate  
  65-69 17-19   10-11 Arm Glance Light -1
  70-76 20-22   12-13 Arm Flesh Moderate  
  77-80 23-24   14 Arm Bone Severe +1
  81-83 25-27   15 Forearm Flesh Moderate  
  84-92 28-30   16-17 Forearm Bone Severe +1
  93-99 31-32   18 Hand Moderate  
    33-38 10-17 19-22 Torso Glance Light -1
    39-42 18-22 23-24 Base of Neck Severe +2
    43-47 23-28 25-26 Lung/Rib Severe +1
    48-54 29-35 27-31 Lung Severe +1
    55-57 36-38 32 Heart Deadly +2
    58-61 39-42 33-34 Liver/Rib Severe +1
    62-65 43-47 35-36 Liver Severe +1
    66-70 48-53 37-39 Stomach/Rib Severe +1
    71-73 54-58 40-41 Stomach Severe +1
    74-77 59-63 42-43 Stomach/Spleen Severe +1
    78-81 64-68 44-45 Stomach/Kidney Severe +1
    82-85 69-73 46-47 Liver/Kidney Severe +1
    86-89 74-78 48-49 Liver/Spine Deadly +2
    90-95 79-85 50-53 Intestines Severe +1
    96-99 86-90 54-56 Spine Deadly +2
      91-99 57-62 Pelvis Severe +1
        63-65 Hip Socket Severe +1
        66-69 Leg Glance Light -1
        70-81 Thigh Flesh Moderate  
        82-86 Thigh Bone Severe +1
        87-96 Shin Moderate  
        97 Ankle Moderate  
        98-99 Foot Moderate  
 
Severity:

This is the wound level caused when this area of the body is hit using a firearm. Anything from a hold-out to the big stuff. We also do not use the SR2 rules for burst fire. A roll is made to see if the target is hit, then another roll to determine how many rounds hit. Each round is rolled for seperately on the chart above.

Modifier:

This is the power level modifier for armed/unarmed combat. A plus (+) increases the level of the caused wound by a whole category for +1 and by 2 for +2. i.e. a punch to the forehead will do a serious instead of a light wound (before body rolls).

Look, Fire, Upper, Body and Open are the different portions of the target that are visible to the attacker.

Enjoy, and be advised; this chart is highly lethal, just the way we like it. If you feel it's too lethal for your style of play, don't use it. It's as simple as that.

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